Number of players
3 to 10
What you need
- A deck of Earth from Space cards
- Photograph the world gameboard (optional: download here – prints on 4 sides of A4)
If you didn’t pick up a set of cards at Discover Space in Manchester, you can print a set for your own use (or multiple sets for classroom use).
Download single-sided Earth from Space cards.
Download double-sided Earth from Space cards.
You may NOT amend the cards or reproduce for commercial purposes.
How to play
Deal five cards to each player. Players can look at the cards in their hands.
Place three cards face down in the lucky dip spaces on the board, then split the remaining cards as equally as possible between the six marked locations on the board. Each of these piles should have the cards facing upwards. (You can simply put three cards face down and split the rest into six piles facing up if you do not wish to print the game board.)
The aim is to collect five cards that between them have exactly 16 spots of one colour. You can decide which colour – and change your mind part way through because you don’t tell the other players what you are trying to do.
When it is your turn, you can choose to do any one of the following things:
- Swap a card with someone else (you can each choose which card to give the other)
- Swap a card with the one in one of the lucky dip positions
- Look at any lucky dip card (but not take it)
- Take the top card from any pile and put a card from your hand at the bottom of the same pile
- See another player’s hand (they should show just you, not everyone else)
- Put the top card of a pile to the bottom of the same pile.
If you have sixteen spots of one colour, say nothing until everyone has had a turn.
At the end of the round, anyone who has hit the target has won.
If there is no winner, then play a further round or rounds until there is a winner or winners.
To make it easier
Change the target to something easier such as having five cards of different colours.
To make it harder
Change the target to something more complex such as having 12 spots of one colour and 12 spots of a different colour.
To extend the game
You could use points to make each game part of a match. For example, if someone wins a game outright they get five points, if they are joint winners of a game they each get 3 points. First player to 15 points wins the match.