Number of players

3 to 6

What you need

  • A deck of Earth from Space cards
  • Cupola gameboard (download here – prints on 4 sides of A4)
  • A standard (six-sided) die
  • A counter for each player

If you didn’t pick up a set of cards at Discover Space in Manchester, you can print a set for your own use (or multiple sets for classroom use).
Download single-sided Earth from Space cards.
Download double-sided Earth from Space cards.
You may NOT amend the cards or reproduce for commercial purposes.

How to play

Sort the cards into sets by the colour of the band at the top and place face down on the matching tiles on the board.

Each player places their piece on a different coloured spot on the outer ring. They then take it in turn to pick a card from any pile until all players have five cards. They may look at their cards.

The first player rolls the die and moves their piece around the cupola support, one spot at a time. They may move clockwise around the outside ring, turn to go along a spoke at any time and move in either direction around the inner ring.

The first player rolls the die and moves their piece around the cupola support, one spot at a time. They may move clockwise around the outside ring, turn to go along a spoke at any time and move in either direction around the inner ring.

  • Land on a white spot – no action.
  • Land on a coloured spot – pick up a card of that colour.
  • Land on a Canadarm spot – pick up a card from any pile.
  • Land on an EVA (spacewalk) spot – discard a card, putting it to the bottom of the right pile.
  • Land on an EO Request spot (one with a map and a view from the cupola):
  • The player who has landed on it chooses a category (colour).
  • All players place a card from that category face down on the table. If they have no cards in that category, they can play a card that has at least one spot of that colour. Only if they have no relevant cards can they play a random card.
  • Shuffle the cards before turning them over and deciding which shows that category best (i.e. has the greatest area or/and most obvious example). If you cannot agree, then anyone no longer in the game has the final say. If no one is yet out, the person whose turn it is next, decides.
  • Discard the winning card – it is not used again in the game. Whoever played that card gets the remaining cards to add to their hand. (If there is a tie, then put both winning cards out split the remainder between the relevant players, adding one to out-of-play pile if needed to make fair.)

The next player then takes their turn …

When someone has no cards left, they are out of the running, but can become judge of who wins EO Request rounds.

The winner is the person who has the most cards when there are only two players left.

To make it quicker

Each player starts with only three cards.

To make it easier

Use the number of spots of the chosen colour to decide which card wins an EO Request round.

To extend the game

Change what happens on an EVA spot to a swap rather than a discard.

Advertisements